Advection
Made in the free 3D program Blender. And inspired by this tutorial: Blender Tutorial: Noise Advection with Geometry Nodes.
Made in the free 3D program Blender. And inspired by this tutorial: Blender Tutorial: Noise Advection with Geometry Nodes.
Made in the free 3D program Blender.
Made in Blender. Tried out some lighting animation and more abstract materials work. Your browser doesn't support HTML5 video. Here is a link to the video instead.
Made in Blender. Inspired by a gif I saw on twitter. It felt very cool to find a high-res picture of a circuit board and then use that as a metalness texture for the walls. Your browser doesn't support HTML5 video. Here is a link to the video
Your browser doesn't support HTML5 video. Here is a link to the video instead. Made in Blender. My first attempt with animation curves.
All told, I spent around 7 or 8 hours in Satisfactory over the Test Weekend. I know I didn't see everything there is to see, and I don't intend to judge the final game based on a pre-alpha build. But I think I did play enough to get a good impression.
Exploring a little more complex lighting and form, and pulling out details from the Milky Way HDRI from here.
I've been really color-blasted lately, so I wanted to try something in grayscale.
Still going.
I've been curious about 3D sculpting since finding out about it a few months ago, and tonight I just decided to see what I could do in Blender. I find that I really like the possibilities for more abstract and organic shapes! Very happy with how these turned
A "quick" daily because I wanted to be somewhat productive this weekend. Model from Lee Mason @ Sketchfab, and animated at Mixamo. No video? Here's a GIF.